1. The Object
of the Game.
Nine Ball is played with nine object balls numbered one through nine and
a cue ball. On each shot the first ball the cue ball contacts must be
the lowest-numbered ball on the table, but the balls need not be pocketed
in order. If a player pockets any ball on a legal shot, he remains at
the table for another shot, and continues until he misses, fouls, or wins
the game by pocketing the 9-ball. After a miss, the incoming player must
shoot from the position left by the previous player, but after any foul
the incoming player may start with the cue ball anywhere on the table.
Players are not required to call any shot. a match ends when one of the
players has won the required number of games.
2. Racking the Balls.
The object balls are racked in a diamond shape, with the one ball at
the top of the diamond and on the foot spot, the nine ball in the center
of the diamond, and the other balls in random order, racked as tightly
as possible. the game begins with cue ball in hand behind the head string.
3. Legal Break Shot.
The rules governing the break shot are the same as for other shots except:
a. The breaker must strike the 1-ball first and either pocket a ball
or drive at least four numbered balls to the rail.
b. If the cue ball is pocketed or driven off the table, or the requirements
of the opening break are not met, it is a foul, and the incoming player
has cue ball in hand anywhere on the table.
c. If on the break shot, the breaker causes an object ball to jump off
the table, it is a foul and the incoming player has cue ball in hand
anywhere on the table. The object ball is not respotted (exception:
if the object ball is the 9-ball, it is respotted).
4. Continuing Play.
On the shot immediately following a legal break, the shooter may play
a "push out." (See Rule 5.). If the breaker pockets one or
more balls on a legal break, he continues to shoot until he misses,
fouls, or wins the game. If the player misses or fouls, the other player
begins his inning and shoots until he misses, fouls, or wins. the game
ends when the nine ball is pocketed on a legal shot, or the game is
forfeited for a serious infraction of the rules.
5. Push Out.
The player who shoots the shot immediately after a legal break may play
a push out in an attempt to move the cue ball into a better position
for the option that follows. On a push out, the cue ball is not required
to contact any object ball nor any rail, but all other foul rules still
apply. The player must announce his intention of playing a push out
before the shot, or the shot is considered to be a normal shot. Any
ball pocketed on a push out does not count and remains pocketed except
the 9-ball. Following a legal push out, the incoming player is permitted
to shoot from that position or to pass the shot back to the player who
pushed out. A push out is not considered to be a foul as long as no
rule (except rules 7. and 8.) is violated. An illegal push out is penalized
according to the type of foul committed. After a player scratches on
the break shot, the incoming player cannot play a push out.
6. Fouls.
When a player commits a foul, he must relinquish his run at the table
and no balls pocketed on the foul shot are respotted (exception: if
a pocketed ball is the 9-ball, it is respotted). The incoming player
is awarded ball in hand; prior to his first shot he may place the cue
ball anywhere on the table. If a player commits several fouls on one
shot, they are counted as only one foul.
7. Bad Hit.
If the first object ball contacted by the cue ball is not the lowest-
numbered ball on the table, the shot is foul.
8. No Rail.
If no object ball is pocketed, failure to drive the cue ball or
any numbered ball to a rail after the cue ball contacts the object ball
on is a foul.
9. In Hand.
When the cue ball is in hand, the player may place the cue ball
anywhere on the bed of the table, except in contact with an object ball.
He may continue to adjust the position of the cue ball until he takes
a shot.
10. Object Balls jumped off the Table.
An unpocketed ball is considered to be driven off the table if
it comes to rest other than on the bed of the table. It is a foul to
drive an object ball off the table. The jumped object ball(s) is not
respotted (exception: if the object ball is the 9-ball, it is respotted)
and play continues.
11. Jump and Masse Shot Foul.
If a match is not refereed, it will be considered a cue ball foul
if during an attempt to jump, curve or masse the cue ball over or around
an impeding numbered ball, the impeding ball moves (regardless of whether
it was moved by a hand, cue stick follow-through or bridge).
12. Three Consecutive Fouls.
If a player fouls three consecutive times on three successive shots
without making an intervening legal shot, he loses the game. The three
fouls must occur in one game. The warning must be given between the
second and third fouls.
A player's inning begins when it is legal for him to take a shot and
ends at the end of a shot on which he misses, fouls or wins, or when
he fouls between shots.
13. End of Game.
A game starts as soon as the cue ball crosses over the head string on
the opening break. The 1-ball must be legally contacted on the break
shot. The game ends at the end of a legal shot which pockets the 9-ball;
or when a player forfeits the game as the result of a foul.
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